Sep 25, 2011
Sep 13, 2011
Zbrush model, work in progress
I've been working on this sculpt in my sparetime. You'll have to excuse the symmetrical expression, as I'm still sculpting :) It's still work in progress, but I though I'd post it here anyways. Everything is retopologized and UV'd, so next up is texturing. I intend to render the basterd and set up hair/mustage/beard etc with "shave and a haircut" inside Maya. Let's see how far it gets before I get another idea for a character I wanna do :)
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