Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Oct 12, 2009


My armature is finally done :) Here's a test I made at Aardman during lunchbreakes. I was trying to give him some attitude, I think I can make the caricature much stronger though. Next time :)

Sep 20, 2009

Bouncing ball with tail...

and here's a sketch of the armature I ordered from John Wright Modelmaking in Bristol. It's hopefully going to be ready some time next week.

Aug 31, 2009

Internship at Aardman
I just arrived to Bristol two weeks ago for my internship at Aardman. I have to say it "good fun" and I'm learning a lot about stop-motion (or 3D-animation as they call it here, confusing). I didn't pay so much attention to stop-motion before I came over, but I have to say being here really opened my eyes up wide. I think I found myself a new favourite animation medium :) So the "only" thing I have to do now is to learn it :)

I bought a webcam some days ago and found a freeware animation progra
m and I have started to do some tests with plastecine. I havn't done any acting yet, just testing out animation principles and techniques like timing, spacing, overlap, stagger etc... It's not much yet, but here's my first attempt :)

At the moment I'm in the modeling department of Aardman, and enjoing it very much. This week I'm going to start to build my own puppet. I will buy the armature from another studio in Bristol, and then model the plasticine on top of that. Here's the deisgn for my "man":


(and it's abstract, so don't get any ideas...)

Sep 4, 2008

Walkcycle
We had a class in After Effects this week, so this is my result for the "animation assignment"
Walkcycle from Magnus Møller on Vimeo.Frame by frame:

Jul 14, 2008

Bayero!
Here's an animation test I ma
de last year when we had Greg Duffel over to teach us. It was a two weeks long assignment, we could use any character we wanted, and we had to animate to music. It was a great experience having Greg, he could so much stuff about animation. Not just the principles, but everything from how it was made back in the early days to all kinds of tips and tricks, not to mention all the stories :)